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27-03-2020 16:19
I hope all is ok in the Netherlands

06-01-2020 20:57
2020 is here, who have thought that we ever made it to this date. I mean, lots of SiFi movies are about 2020, and now we live it, lol. Have a nice 2020 everyone!! Grin

17-12-2019 00:54
I'm here Spy. Another Christmas. 13 years later. Wow!

14-12-2019 01:44
Hi TB! Well, its that time again, december, end of the year! Not sure if i will visit again in the next 2 weeks or so. So, for now, have a nice Christmas and new year 2020! Grin Have writen a thread t

03-11-2019 16:51
Baltic where are you.

12-10-2019 23:44
Still here, shame Baltic seems not to be joining anymore. Still, he keeps giving us this place. 2020 is around the corner. Grin

08-08-2019 23:19
Hey buddy. Nice to hear from you. And girlfriend, after many do I ! Shock

28-07-2019 15:19
HI TB! Yep, still around. Haven't been here for months though, all well, have a girlfriend, Shock

11-07-2019 01:38
Hey guys. Are we all still around?

28-04-2019 18:53
So, was a while not around, am just here to see whats happening

Shoutbox Archive
View Thread
Baltic » » Lounge
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BUILD 2 released !!
I was really amazed when i just read that Ken Silverman has worked on a version 2 of Build for so long,
and now he has released a demo of it, or a Light version. You remember, Build was the old engine that gave us back in 1996 games as Duke Nukem 3D, Shadow Warrior, etc!
Although in the download section it says its the full version, not sure what it is, it does work however,

Silverman says that this new engine’s most difficult to implement feature is dynamic lighting and shadows. A more extensive list of what the Build2 engine offers that its predecessor did not includes:

Native Windows, 32-bit color, 6 degrees of freedom, pure CPU rendering
Native support for sector over sector (SOS).
Advanced lighting system with true dynamic shadows, colors, spotlights.
Multi-user editing with client-side prediction.
Powerful scripting compiler in EVALDRAW.
Full RGB color mapping.
Voxel sprite support.
Skybox support.
No sector/wall/sprite count limits.

You can download it for yourself from Moddb here;

and here you can see and read more on Moddb;

great stuff, have downloaded and opened it myself and it looks simular to our old Build and still has a very new feeling to it,
Look for my Sof2, Quake2, Cod, HL2, Cod2, Prey sp-map in the Download section of
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